12th March 2019
Character Death: More Than Just A Plot Device Developer Session
Come and join Armand Constantine, Clayton, Kisko & Linsey Murdock as they talk about how to create a meaningful relationship to the player so that a character's death has an impact.
Creating compelling non-player characters in video games is tricky enough – but killing them can be even harder. Giving characters a meaningful enough relationship to the player that their death has impact, without making people feel like the death was used as a cheap way to escalate drama, is a tricky line to walk. Join members of ArenaNet’s narrative and design teams to talk about lessons learned and strategies used in Guild Wars 2.
What are you waiting for, tickets starting at £20 are available here