4-6 April 2019
Tobacco Dock,

Career Bar 2019

The Career Bar, located within the GamesIndustry.biz Career Fair, is an essential source of advice on starting a career in the games industry. Attendees will have the opportunity to hear from experienced industry professionals representing a variety of roles.

Thursday 4th April

10am: John Romero: A life in games

11am: Marketing for indie studios. Why and how - Bee Wakefield (Oddworld Inhabitants)

12pm: Don't code? Don't art? What do you do?: How I Built a 20-Year Career as 'Just the Ideas Guy' - Simon Smith (Thumbfood)

1pm: What Do You Want to be When You Grow Up? The Importance of Understanding Your Brand - Natalie Griffith (Identity Spark)

2pm: Advice for aspiring & start-up indie developers - Philip Oliver (Game Dragons)

3pm: 'The YOU Shaped Hole in the Industry' - Deciding Where You Fit, and Smashing It - Sally Morgan-Moore (Frontier)

4pm: Everything you never knew you had to know about games marketing - Hannah Flynn (Failbetter Games)

Friday 5th April

10am: Brenda Romero: So you want to be a games designer

11am: Your first six months in the games industry - Oliver Walker (Just Add Water)

12pm: Panel: Games Industry Careers and Diversity - Amanda Blatch (senior artist, DR Studios) Jim Unwin (game UX/UI specialist), Ed Fear (senior writer & designer, Mediatonic), Nida Ahmad (UX designer), Rareș Cristian Filip Chiriță (product manager, game designer & guest lecturer) and Claire Sharkey, (head of marketing and PR, Weather Factory, and founder, Sharkbit) join games journalist and this panel's chair Mahin Kesore, to discuss forging a career in an industry that has a far from perfect track record with regards to diversity.

1pm: Games Producers: What the Hell do They do? - Lucie Prunier (Preloaded)

2pm: Oh **** please help! Career lessons from games marketing - Nick Marshall

3pm: Creative Assembly panel Q&A – The designer and programmer pipeline Join Laura Kampis, Game Designer, and Andrew Hoque, UI Programmer, for this detailed panel looking at the pipeline between design and programming in game development.

4pm: Building a career in games journalism panel - Matt Handrahan (GamesIndustry.biz), Alice Bell (Rock, Paper, Shotgun), Alex Donaldson (VG247) and Andy Robinson.

Saturday 6th April

10am: Getting started in voice acting - JD Kelly

11am: Games industry PR 101 - Anita Wong (Indigo Pearl)

12pm: Tech-art to heart (A technical art primer) - Chris Harper (Splash Damage)

1pm: Myths and truths of working in games - Lana Zgombic (Bossa Studios)

2pm: Student guide: Portfolio curation and the studio application process - George Rankin (Supermassive Games)

3pm: Social and community management - Jenny Marshall (Codemasters)

4pm: What you can do to get a job in games (outside of getting a degree) - Pete Harries (Sumo)

Updated 2nd April 2019