13-15 April 2018
Tobacco Dock,
London

Developer Sessions 2018

The Developer Sessions bring you face-to-face with world renowned game creators as they present their latest projects, take part in panel discussions and answer your questions. All sessions will be live streamed on the EGX Twitch channel and will be available to watch later on the EGX YouTube channel.

Friday 13th April

1pm: Tim Schafer career chat. Double Fine's Tim Schafer, whose credits include the Monkey Island series, Full Throttle and Psychonauts, chats with Eurogamer editor Oli Welsh about his 30 year career in games.

2pm: Two Point Hospital: Building a game with personality. How traits, art and animation combine to convey character and create interactions in Two Point Hospital.

3pm: Onrush. Paul Rustchynsky, Game Director at Codemasters, presents gameplay footage of Onrush, the brand new high-impact, adrenaline fuelled off-road arcade racer.

4pm: Mavericks: Proving Grounds - Expanding the Battleground. Automaton’s James Thompson takes to the stage to show-off Mavericks: Proving Grounds, the groundbreaking MMO-shooter featuring an ambitious 400 player Battle Royale mode.

5pm: American Truck Simulator with Rock, Paper, Shotgun. The American and Euro Truck Simulator games are simultaneously intricately detailed sims for fans of big rigs, and chillout games for Sunday drivers who want beautiful scenery with the radio on. Hynek Svatoš and Ondřej Dufek from SCS Software join RPS on stage to talk about how they make games for both sets of players, and their ongoing efforts to model every American state and truck.

Saturday 14th April

12pm: Vermintide 2: Art of creating Chaos. Patrik Rosander, concept artist at Fatshark Games gives a behind the scenes look at the concept art used to craft the levels and the look of Warhammer: Vermintide 2.

1pm: Phoenix Point. X-Com creator Julian Gollop demonstrates new Turn-Based Tactical Game, Phoenix Point.

2pm: Sunless Skies. Olivia Wood and Hannah Flynn from Failbetter Games will discuss their upcoming title SUNLESS SKIES, and its delightful new region, Albion. It is the dawn of the 20th century, and the British Empire has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the heavens. Unfettered by trivial things like gravity, the Empire’s ambition is savage. They have built a new Sun. Queen Victoria reigns from the Throne of Hours, which gives her control over time. A peek into the early access development of a story-driven title, this presentation will include a sightseeing trip to Worlebury-Juxta-Mare, a seaside town with COMPLETELY NORMAL donkeys.

3pm: Into The Breach with Rock, Paper, Shotgun. Matthew Davis is one half of Subset Games, the developers of FTL and the recently released mechs-versus-kaiju strategy game Into The Breach. He joins RPS on stage to talk about making tactical games accessible, how they dealt with making a follow-up to such an acclaimed game as FTL, why giant robots are cool, and the changing world of indie games.

4pm: A Total War SAGA: Thrones of Britannia – Viking vs Saxon Historic grudge match. After a quick introduction to the latest game from multi-award-winning strategy series, Total War, we’ll dive straight into a live Thrones of Britannia gameplay head to head between two veteran Total War Youtubers. Lionheartx10 will take on Jackie Fish in a colossal siege battle to determine who has greater mastery of Viking-era warfare. Game Designer, Craig Kirby will also be on hand to provide live commentary and some extra insight into both the design and the development process.

5pm: Battalion 1944: The Importance Of Testing From Day 1. This talk will cover how essential a solid testing infrastructure is to development of a new IP, in this case multiplayer shooter Battalion 1944 - and how Bulkhead Interactive achieved results on a tight budget.

Sunday 15th April

12pm: Heat Signature with Rock, Paper, Shotgun. Tom Francis, developer of Gunpoint and now spaceship hijacking sim Heat Signature, joins RPS on stage. We'll be talking about the challenges of building a procedural galaxy, his design philosophy, and the plans for his next game.

1pm: Cultist Simulator: Apocalypse and Yearning. Alexis Kennedy, creative director of Fallen London and Sunless Sea, and ex-Bioware/Paradox/Telltale ronin, talks about making a game where you're the antagonist from a Lovecraftesque occult horror story.

4pm: Road to PlayStation 5 with Digital Foundry. Digital Foundry's Rich Leadbetter and John Linneman discuss the end of this console generation and the arrival of the next. How powerful can PlayStation 5 possibly be, when should we expect it and how could Microsoft respond?

Updated 4th April 2018