EGX Theatre 2017

The EGX Theatre brings you face-to-face with world renowned game creators as they present their latest projects, take part in panel discussions and answer your questions. All sessions will be live streamed on the EGX Twitch channel and will be available to watch later on the EGX YouTube channel.

The schedule is work in progress and will be updated as we reveal new sessions! Times are listed in British Summer Time.

Thursday 21st September

12pm: Apes together strong! . Hollywood meets Birmingham as Andy Serkis joins us to talk about his latest games project, Planet of the Apes: Last Frontier. As the star of the "War for the Planet of the Apes" movie and the Executive Producer of the forthcoming Planet of the Apes: Last Frontier narrative game, Serkis is uniquely placed to explain to Oli Welsh how this beloved film franchise has been developed for gamers this winter.

1pm: Wolfenstein II: The New Colossus with MachineGames. Andreas Öjerfors, Senior Game Designer at MachineGames, takes us to Nazi-controlled America as William B.J. Blazkowicz, hero of the resistance, heads to Area 52, Roswell, New Mexico, with a nuclear bomb strapped to his back and twin shotguns at the ready.

2pm: Xbox One X and the Future of Console Technology. The Digital Foundry team talk about their hands-on experience of Xbox One X, and look ahead to the next-gen machines from Sony and Microsoft.

3pm: Designing The City of Kings, a MMORPG inspired board game. Frank West, the designer of The City of Kings will talk through the 2 year journey of building a world and designing a board game inspired by video games. The City of Kings brings the feel of MMORPGs to the table with a fully interactive world driven by stories, skill trees, professions, questing, procedurally generated creatures and raid like combat.

4pm: How Firaxis saved XCOM from complete disaster. Jake Solomon, creative director of XCOM: Enemy Unknown and XCOM 2 is joined by Eurogamer's Chris Bratt to tell the remarkable story of how a dream project almost didn't get made. Enemy Unknown, released in 2012, brought the XCOM franchise back from the grave and was extremely well received by fans and critics alike. However, its development was anything but straightforward. As Solomon himself has said, in regards to an early prototype of the game: "We lovingly crafted the biggest pile of **** that anyone has ever made." So how did Firaxis turn it around? Come and find out.

Friday 22nd September

1pm: Brewing Oddworld: Soulstorm. Oddworld co-founder and Creative Director, Lorne Lanning, hosts a look at the production design and pre-production processes for the company’s next game. Lanning will discuss why Soulstorm is an evolutionary leap for the Oddworld IP and the methods the company is using to create its most ambitious game yet.

2pm: From Laser Squad to Phoenix Point: The Evolution of a Game Genre. Legendary game designer Julian Gollop explains the history behind the development of Laser Squad through X-COM and shows how Phoenix Point evolves the genre further along with his ambitions for the game.

3pm: Sunless Skies. Failbetter Games' Chris Gardiner (Narrative Director), Adam Myers (Analytics Director) and Lottie Bevan (Producer) are joined by Eurogamer's Johnny Chiodini to discuss Sunless Skies in early access. They'll reveal what players can expect to find currently and the plans for future content. They'll also be taking questions from the audience so come prepared!

4pm: Total War: WARHAMMER II – Tension, Narrative and the Endgame. Total War: WARHAMMER II’s lead writer, Andy Hall and Studio Comms Manager, Al Bickham, take you on a journey through the game’s narrative and all-new endgame mechanics!

5pm: The Past, Present & Future of XCOM. Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM: Enemy Unknown and XCOM 2 series, are joined by Eurogamer's Chris Bratt to discuss the history of the iconic strategy franchise and the future of the genre.

Saturday 23rd September

1pm: Middle-earth: Shadow of War. Monolith Productions' Bob Roberts (Design Director) takes to the stage to give EGX attendees a detailed and interactive look at the expanded Nemesis System in Middle-earth: Shadow of War, the follow-up to the multi-award winning Middle-earth: Shadow of Mordor. You must be at least 18 years of age to attend this session.

2pm: The Origins of Strange Brigade. A look at the colourful influences and inspirations behind Rebellion's rip-roaring 1930s adventure, including live gameplay commentary and dev Q&A!

3pm: Building Better Worlds in Destiny. Community Manager David ‘Deej’ Dague will host a panel discussion featuring artists from Bungie, who’ll outline how the worlds of Destiny are built from the ground up to reflect an artistic vision. In this behind the scenes look at the game, the audience will learn how Concept Artists and Environment Artists work hand in hand to create the places your heroes explore in search of action and glory, with the opportunity to see some of the earliest visions of the worlds you’ve come to know.

4pm: An introduction to the world of Q.U.B.E. 2. Dan Da Rocha from Toxic Games talks about the mechanics and development of Q.U.B.E 2 which includes never before seen gameplay footage.

Sunday 24th September

1pm: Shooty Fruity – creating ‘shoot and serve’ multitasking gameplay. In this session developers from nDreams and Near Light will introduce the audience to a new style of multitasking gameplay only possible with a VR headset and motion control.

2pm: LEGO Marvel Super Heroes 2. LEGO Marvel Super Heroes 2 is the eagerly anticipated sequel to 2013's critically acclaimed title. In this session developers from TT Games will give the audience a preview of what they can expect from this year's game.

3pm: What's it like being a video game voiceover artist?. Between them Amelia Tyler & Jay Britton have provided voices for games including Total War, FIFA, Divinity Original Sin 2, Elite Dangerous and many more. In this session the pair will discuss their experiences lending their voices to some of the biggest games in the world.

Updated 20th September 2017